Exercise 3.2. Setting Up a Test Walk
In this exercise you’ll set up a walk for use in testing the skinning of the rabbit biped.
Quicklist: Test Foosteps
Use the file you’ve been working on, or load Rabbit_skin.max from the CD that comes with the book.
Press the h key and select the rabbit_lr object. Right-click and choose Properties, and turn off See-Through. Then, in the right-click quad menu, click Hide Selection to hide the display of the rabbit mesh in the viewport.