Exercise 3.2. Setting Up a Test Walk

In this exercise you’ll set up a walk for use in testing the skinning of the rabbit biped.

Quicklist: Test Foosteps

Make sure you’re out of Figure mode.
Click Footstep Mode to access the footstep creation tools.
Click Create Multiple Footsteps to create footstep icons automatically.
Click Create Keys for Inactive Footsteps to make the biped move through the footsteps.
Use the file you’ve been working on, or load Rabbit_skin.max from the CD that comes with the book.
Press the h key and select the rabbit_lr object. Right-click and choose Properties, and turn off See-Through. Then, in the right-click quad menu, click Hide Selection to hide the display of the rabbit mesh in the viewport.

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