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e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning
book

e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning

by Ruth C. Clark, Richard E. Mayer
September 2007
Intermediate to advanced
496 pages
10h 53m
English
Pfeiffer
Content preview from e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning

Chapter 15. Simulations and Games in e-Learning

CHAPTER OUTLINE

The Case for Simulations and Games

Popularity of Games

Games and Brains

What Are Simulations and Games?

Do Simulations and Games Teach?

What Research Tells Us About Games and Simulations

Balancing Motivation and Learning

The America's Army Game

Indiana Jones

When Motivation and Learning Clash

Games and Simulations Principle 1: Match Game Types to Learning Goals

Games and Simulations Principle 2: Make Learning Essential to Progress

Features That Lead to Learning

Discovery Learning Receives an F

Games and Simulations Principle 3: Build in Guidance

Evidence for Explanatory Feedback

Games and Simulations Principle 4: Promote Reflection on Correct Answers

Evidence for Reflection of Accurate ...

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Publisher Resources

ISBN: 9780787986834Purchase book