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The Pocket Universal Methods of Design by Bella Martin, Bruce Hanington

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036 Experience Prototyping

Active participation in design through subjective engagement with a prototype system or service, product, or place

• Similar to role-playing and bodystorming, low-fidelity prototypes or props are used to help create a realistic scenario of use and activate felt experiences.

• For exploring and evaluating ideas, design teams can use this method internally and with clients and users.

• Prototypes may include simple props and role-playing or physical and digital prototypes with some level of functionality tested in realistic situations.

• Experience prototyping is effective for persuading key audiences of the values inherent in design concepts, through direct and active engagement.

• A level of functionality allows realistic ...

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