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The Pocket Universal Methods of Design by Bella Martin, Bruce Hanington

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066 Prototyping

The tangible creation of artifacts, at various levels of resolution, for development and testing of ideas

• Prototypes are essential for early and iterative concept testing by the design team, clients, and potential users.

• Low-fidelity prototyping is common throughout early ideation processes in all design disciplines, appearing as concept sketches, storyboards, or sketch models.

• A common method of low-fidelity prototyping in interface and software design is paper prototyping, with printed pages representing interface screens.

• In graphic design, the “comp” serves as a low-fidelity prototype, presenting a mocked-up version of a proposed printed piece, usually for client review.

• In industrial design, low-fidelity prototypes ...

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