The tangible creation of artifacts, at various levels of resolution, for development and testing of ideas
• Prototypes are essential for early and iterative concept testing by the design team, clients, and potential users.
• Low-fidelity prototyping is common throughout early ideation processes in all design disciplines, appearing as concept sketches, storyboards, or sketch models.
• A common method of low-fidelity prototyping in interface and software design is paper prototyping, with printed pages representing interface screens.
• In graphic design, the “comp” serves as a low-fidelity prototype, presenting a mocked-up version of a proposed printed piece, usually for client review.
• In industrial design, low-fidelity prototypes ...