
xxxvi Preface
SECTION III – EXAMPLE GAMES: ADVANCED DEVELOPMENT CON-
CEPTS
Finally, the two chapters in this section complete y our tour of Unr eal Engine 4 in this
book. Both of these cha pters are designed to walk yo u through building your own
games with UE4. Chapter 8 gives you an advanced coverage of Blueprint systems
in UE4. In this c hapter you will start off from a First Person Template project and
build a game with a simple HUD system with the ability to keep track of your score,
saving and loading games, and a scoreb oard. All o f these c omponents will showcase
the amazing power of UE4’s blueprints and blueprin t communica tions. In Cha p ...