
220 Game Development and Simulation with Unreal Technology
Period: 10.0
52. Place a OneMinus expression above the Sine expression and make the following
connection:
•
Panner output ↔ Fire Texture UVs chan n e l.
•
Fire Texture RGB (white ) outpu t ↔ O neMinus in p u t channe l.
53. Place a Multiply to the right of the OneMinus expression and make the following
changes to its de ta ils rollout:
Description: Ice Multiply
54.
Place another Multiply just above the first one (the one named Ice Multiply) and
make the following chang es to its deta ils rollout:
Description: Fire Multiply
55.
Make the following co nnections:
•
Fire Texture RGB (white ) outpu t ↔ B ch ...