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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
396 Game Development and Simulation with Unreal Technology
TABLE 7.2: Landscape Layer Bl end
Properties
Layers: The list of layers the node contains. Layers can be added by
clicking in the + icon.
Layer Name: The unique name to be used for the layer. The name corre-
sponds to the layer name in the paint mode in the Landscape editing
tool.
Blend Type: The Blend Type of this expression. Specifie s w h ich of the
LB_AlphaBlend, LB_HeightBlend or LB_WeightBlend to use for
blending.
Preview Weig ht: Th is is used as the weight for the layer to preview th e
blending i n the material editor.
Const Layer Input: This is for using a Const3 Vector as the color to
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Publisher Resources

ISBN: 9781498706254