
396 Game Development and Simulation with Unreal Technology
TABLE 7.2: Landscape Layer Bl end
Properties
Layers: The list of layers the node contains. Layers can be added by
clicking in the + icon.
Layer Name: The unique name to be used for the layer. The name corre-
sponds to the layer name in the paint mode in the Landscape editing
tool.
Blend Type: The Blend Type of this expression. Specifie s w h ich of the
LB_AlphaBlend, LB_HeightBlend or LB_WeightBlend to use for
blending.
Preview Weig ht: Th is is used as the weight for the layer to preview th e
blending i n the material editor.
Const Layer Input: This is for using a Const3 Vector as the color to