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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Advanced Material Concepts in Unreal Engine 279
to a particle. However, like all other parameters in Unreal Engine, it can be refer-
enced and its values changed in an instance of the material at run-time, by level
designers, or by the other engine components such as Cascade and Matinee.
TABLE 5.15: Texture Sample Parameter SubUV Properties
Parameter Name: Specifies the name use d to identify the parameter in
instance of the material and through code.
Group: Provides a way to organize parameter names into grou p s, or cat-
egories, within a M aterial Instance Constant. All parameters
within a material that have the same Group property n a m e will be ...
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Publisher Resources

ISBN: 9781498706254