
466 Game Development and Simulation with Unreal Technology
check box and make modifications. When you brush over the existing instances,
the changes will be ap plied. Most of the settings in this tool are similar to those
of the Paint Tool, but there are a few differences:
TABLE 7.29: Reapply Tool Properties
•
Reapply Settings
Density A djust: This setting is a density multiplier for existing in-
stances. For example, setting the value to 2.0 will double the
number of in stances in a particular, while a value of 0.5 will
leave only half of the instances remaining after painting.
Ground Slope: This setting will remove instances that do not sa tisfy
the