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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
466 Game Development and Simulation with Unreal Technology
check box and make modifications. When you brush over the existing instances,
the changes will be ap plied. Most of the settings in this tool are similar to those
of the Paint Tool, but there are a few differences:
TABLE 7.29: Reapply Tool Properties
Reapply Settings
Density A djust: This setting is a density multiplier for existing in-
stances. For example, setting the value to 2.0 will double the
number of in stances in a particular, while a value of 0.5 will
leave only half of the instances remaining after painting.
Ground Slope: This setting will remove instances that do not sa tisfy
the
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Publisher Resources

ISBN: 9781498706254