
536 Game Development and Simulation with Unreal Technology
FIND ON THE WEBSITE
To find updates to this tutorial and upda te d instructions about its implementa-
tion on othe r UE4 versions, p le ase visit the book’s companion Website at:
http://www.RVRLAB.com/UE4Book/
TUTORIAL 8.7 Adding the Score
Now that we have our blueprints communicatin g w ith each other to enable our
character to pick up balls and update the score, and we also have a basic HUD
system in place, let us make the game a bit more challenging. We will establish
a time limit for our player to pick up the spawned objects.
ADDING A GAME TIMER
To start off, we need to modify our Timer logic ...