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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
536 Game Development and Simulation with Unreal Technology
FIND ON THE WEBSITE
To find updates to this tutorial and upda te d instructions about its implementa-
tion on othe r UE4 versions, p le ase visit the book’s companion Website at:
http://www.RVRLAB.com/UE4Book/
TUTORIAL 8.7 Adding the Score
Now that we have our blueprints communicatin g w ith each other to enable our
character to pick up balls and update the score, and we also have a basic HUD
system in place, let us make the game a bit more challenging. We will establish
a time limit for our player to pick up the spawned objects.
ADDING A GAME TIMER
To start off, we need to modify our Timer logic ...
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Publisher Resources

ISBN: 9781498706254