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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Visual Effects and Cascade in Unreal Engine 341
(a) (b)
FIGURE 6. 30: (a) Blizzard Emitter Material Look. (b) Blizzard Emitter Material Network
Spikes.
d. Place a Constant2Vec tor o n the g raph by holding the 2 key and
Left-clicking just below the TexCoord expression.
e. Type 0.5 in both R and G channels of th is expression.
f. Place an Add expression to the righ t of the Te xCoord and the
Const2Vector.
g. Connect the output of the TexCoord to the A and the Cons t2Vector to the
B input c hannel of th e Add expression (see Figur e 6.30(b)).
h. Place a Ceil expression to the right o f the Add expression.
i. Place another Consta nt2Vector b elow the Ceil
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Publisher Resources

ISBN: 9781498706254