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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
604 Game Development and Simulation with Unreal Technology
FIGURE 9.36: Creating the Set Timer Delegate.
21. Go into the main editor and drag a reference to the TopLeft actor from the Scene
Outliner into the event g raph of the Level Blueprint.
22. Drag a wire from the output channel of this reference and search for Get Actor
Location. Note: Yo u may need to turn context sensitivity off.
23. Drag another wire from the output channel of the actor reference and sear ch for
Get Actor Forward Vector node and place it below the Get Actor Loca-
tion.
24. Right-click to the right of the Get Actor Forward Vector n ode and place a
Vector*Float node and put th ...
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Publisher Resources

ISBN: 9781498706254