Skip to Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
604 Game Development and Simulation with Unreal Technology
FIGURE 9.36: Creating the Set Timer Delegate.
21. Go into the main editor and drag a reference to the TopLeft actor from the Scene
Outliner into the event g raph of the Level Blueprint.
22. Drag a wire from the output channel of this reference and search for Get Actor
Location. Note: Yo u may need to turn context sensitivity off.
23. Drag another wire from the output channel of the actor reference and sear ch for
Get Actor Forward Vector node and place it below the Get Actor Loca-
tion.
24. Right-click to the right of the Get Actor Forward Vector n ode and place a
Vector*Float node and put th ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unreal Engine Game Development Blueprints

Unreal Engine Game Development Blueprints

Nicola Valcasara
Building an RPG with Unreal 4.x

Building an RPG with Unreal 4.x

Alan R. Stagner, Steve Santello

Publisher Resources

ISBN: 9781498706254