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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Terrains and Landscapes in Un real Engine 411
b. From the Pop-Up menu choose Weight Blended Layer (normal)”.
This will allow for this layer to be blended with other layers pa inted on
its position based on each layer’s respective w eights.
c. Repeat the same process with the GrassLayer and the SnowLayer layer s.
34. Now, start painting yo ur layers onto the landscape. Notice that th e first layer
(SandLayer) is already painted. But once you start painting your editor will im-
mediately start compiling shaders. You should keep adding layers and switch be-
tween Sand, Grass, and Snow to get the desired look.
35. I personally preferred to have the grass ...
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Publisher Resources

ISBN: 9781498706254