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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
8
Advanced Blueprint Concepts
8.1 INTRO DUCTION
I
N this chapter, we will be going over ad vanced blueprint concepts to further your
understanding of the blueprint system. We will c over communicating between
multiple blueprints, creating custom HUDs, as well as saving and loading data. This
will requir e the use of different blueprint types such as Save Game blueprints and
HUD blue prints. We will also be using event dispatchers, object references, and poly-
morphism to achieve our goals for this project.
Just as the previous blueprint chapter, we will be creating projects and building u pon
them th roughout the chapter. It is important to complete
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Publisher Resources

ISBN: 9781498706254