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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
546 Game Development and Simulation with Unreal Technology
FIGURE 8.44: Only Update Score if Active Ball Spawner E vent.
18. Next, we w ill nee d to make sure that each B all Spawner keeps trac k of the gam e
state. To do this, we will communicate this information from the level blueprint
by calling each spawner’s GameState event. To do this, perform the following
tasks:
a. Return to the level blueprint. Open it up if it is closed.
b. Find the Set function f or the GameIsA ctive variable.
c. Drag a wire off from this Set function.
d. Search for and place a F or Each Loop.
e. Drag a Get for the array of BallSpawners to the left of the For Each
Loop. Note: ...
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Publisher Resources

ISBN: 9781498706254