
556 Game Development and Simulation with Unreal Technology
76. Compile and save all the blueprints if you have not already done so.
77. At this point, when you run the game, the High Score value will be zero. The
save file did not previously exist so it has been created fo r yo u.
78. Once the Timer hits zero, the High Score will be updated.
79. Stop the gamep la y and restart the game.
80. This time when the game starts, the save game file will be loaded and the previous
high score will p ersist.
81. Try to get a larger high score, stop the game, an d start it once again.
What Happened in TUTORIAL 8.8. . .
We successfully implemente d a system to save ...