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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Advanced Blueprint Concepts 521
a box volume compone nt to our ball so that walking near the ball is enough to
destroy the acto r.
16. Open the Ball blue print and find the components section.
17. Add a Box compo nent and name it Interse ct Volume.
18. You will need to increa se its size using the Scale Too l. Bring up the scale tool by
pressing the R key on your keyboard.
19. Increase the size of the b ox so that it is about three times the width and h eight of
the ball. Alternatively, you can man ually type the scale valu es if you prefer. The
magic number used in the image is 4×4×4.
20. Open the Ball blueprint and find the components section. Add a
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Publisher Resources

ISBN: 9781498706254