
Unreal Visual Scripting with Blueprints 115
b. Left-click on the down arrow (H) on the drop-down list that reads None.
c. From the menu search for SM_Door to add it (see Figure 3.22(a)).
(a) (b)
FIGURE 3.22: Door Mesh Component Added to Blueprint and the Level.
20. Once the do or mesh is placed inside the bluepr int, we ca n drag our
Blueprint_Door asset into the scene a nd place it in the door frame.
21. The mesh is designed to fit th is frame, so it should not need resizing. Fig-
ure 3.22(b) shows the door placement in the level.
CREATING A TIMELINE
Now the tricky part begins. We want to co ntrol the movement of our door so
that it will rotate open