Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Unreal Visual Scripting with Blueprints 115
b. Left-click on the down arrow (H) on the drop-down list that reads None.
c. From the menu search for SM_Door to add it (see Figure 3.22(a)).
(a) (b)
FIGURE 3.22: Door Mesh Component Added to Blueprint and the Level.
20. Once the do or mesh is placed inside the bluepr int, we ca n drag our
Blueprint_Door asset into the scene a nd place it in the door frame.
21. The mesh is designed to fit th is frame, so it should not need resizing. Fig-
ure 3.22(b) shows the door placement in the level.
CREATING A TIMELINE
Now the tricky part begins. We want to co ntrol the movement of our door so
that it will rotate open
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254