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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Advanced Blueprint Concepts 541
for score.
36. Your network for showing the score and time on th e HUD should look similar to
Figure 8.38.
IMPLEMENTING THE E VENT DISPATCHER CALL FOR
GAME TIMER
We need to ca ll the UpdateTimer_HU D event and give it th e GameTimer value.
37. Return to the level blueprint.
38. Look for the scr ipt we recently created to update the GameTimer off of Event
Tick.
39. Add a Get Player Con troller function below the Max function.
40. Drag a wire off of the Get Player Controller node’s Return Val ue and
type Get HUD. This w ill attach a Get HUD function to our Get Player
Controller.
41. Drag a wire off of the Return Value of th e ...
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Publisher Resources

ISBN: 9781498706254