
Advanced Blueprint Concepts 541
for score.
36. Your network for showing the score and time on th e HUD should look similar to
Figure 8.38.
IMPLEMENTING THE E VENT DISPATCHER CALL FOR
GAME TIMER
We need to ca ll the UpdateTimer_HU D event and give it th e GameTimer value.
37. Return to the level blueprint.
38. Look for the scr ipt we recently created to update the GameTimer off of Event
Tick.
39. Add a Get Player Con troller function below the Max function.
40. Drag a wire off of the Get Player Controller node’s Return Val ue and
type Get HUD. This w ill attach a Get HUD function to our Get Player
Controller.
41. Drag a wire off of the Return Value of th e ...