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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
274 Game Development and Simulation with Unreal Technology
Font Sampler Parameter: This expression p rovides a way to expose a font-based
parameter in a material instance constant, making it easy to use different fonts
in different instances. The alpha channel of the font will contain the font outline
value. Only valid font pages are allowed to b e specified.
TABLE 5.1: Font Sample Parameter Properties
Parameter Name: Specifies the name used to identify the parameter in
instance of the material and through code.
Group: Provides a way to org a n ize parameter names into groups, or cat-
egories, within a Material Inst ance Constant. All parameters
within ...
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Publisher Resources

ISBN: 9781498706254