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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
306 Game Development and Simulation with Unreal Technology
FIGURE 6. 4: Unreal Engine’s Cascade Particle System Editor. (A) Simulation Viewport. (B)
Emitters List. (C) Details Panel. (D) Curve Edit or.
6.3.1 SIMULATION VIEWPORT
Figure 6.5(a) shows a view of the Cascade edito r. A simulation of the effect created
by the eng ine can be previewed in this window. The preview allows the designer to
see a closeup look of the effect. Several options are available under the View tab.
View Overlays allows you to see the Particle Count, Particle Event Count, as
well as Partic le Times, and Particle Memory. The View Modes allow you to
choose between several option ...
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Publisher Resources

ISBN: 9781498706254