Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
426 Game Development and Simulation with Unreal Technology
Description: Snow Noise Texture.
11. Right-cl ick below the Sn ow Noise Texture and cre ate a VectorPara m eter
expression an d make the following changes to its proper ties:
Parameter Name: Snow Color.
Default Value: (R:0.75,G:0.75,B:0.75, A:1.0).
Description: Snow Color.
12. Right-cl ick to the right of both the Snow Noise Texture and the Snow
Color and place a Multiply expression.
13. Connect the output of the Snow Color to input A and the RGBA o utput of the
Snow Noise Texture to input B of this Multiply expression.
14. Your network should look like Figure 7.30(a ) so far.
(a) (b)
FIGURE 7.30: ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254