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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
140 Game Development and Simulation with Unreal Technology
the vertices of the mesh on which the m aterial is applied with the same amount of
displacement. To have more control over the localities on the m esh, w e can supply a
texture through a Texture Sample input. If a texture is supplied to the World Po-
sition Offset channel, the effect of displacement will be calculate d from the texture
and applied to appropriate vertice s and location on the mesh.
Figure 4.14 shows how different values on the World Position Offset channel
affect the geometry of a mesh directly from the material. In this figure, the object on
the left has a mater ia l with no
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Publisher Resources

ISBN: 9781498706254