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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Material Expressions in Unreal Engine 4 671
around material expressions that the exported version cannot handle correctly, for
example World Position.
Inputs
Realtime: This input takes in th e value(s) to pass through for normal rendering.
Lightmass: This input takes in the valu e(s) to pass through when exporting th e
material to Lightmass.
NOISE
This expression creates a procedu ral noise field. With the many properties of this
expression you can control how the noise field is generated to suit yo ur application.
Properties
Scale: This property controls the overall size of the noise cells. Lower numbers
make the noise larger.
Quality: This property controls the tradeoff between quality and performance. A
value of 0 is fast, but with lower quality.
Function: ...
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Publisher Resources

ISBN: 9781498706254