
Unreal Visual Scripting with Blueprints 95
TUTORIAL 3.3 Creating New Class Blueprints to Display Text
In this tutorial we will create a Class Blueprint tha t is responsible for printing
a text on the screen. The first thing we need to do is create the Class Blueprint
that w e will be designing.
CREATING A CLASS BLUEPRINT
Since we already have a folder structure in place (because we selected the
first person template for our project), we can place a new blueprint inside the
Blueprints folder.
1. Find the Bluepri nts folder by navigating to it inside the Content
Browser (lower lef t corn er by default).
2. Once inside the Blueprint f older, you can create ...