Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Unreal Visual Scripting with Blueprints 95
TUTORIAL 3.3 Creating New Class Blueprints to Display Text
In this tutorial we will create a Class Blueprint tha t is responsible for printing
a text on the screen. The first thing we need to do is create the Class Blueprint
that w e will be designing.
CREATING A CLASS BLUEPRINT
Since we already have a folder structure in place (because we selected the
first person template for our project), we can place a new blueprint inside the
Blueprints folder.
1. Find the Bluepri nts folder by navigating to it inside the Content
Browser (lower lef t corn er by default).
2. Once inside the Blueprint f older, you can create ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254