
476 Game Development and Simulation with Unreal Technology
FIGURE 7.56: Bush Material Fading Support.
PER INSTANCE FADING FOR ROCK MATERIALS
Great! With our Per Instance Fading set up for the Bush materials, when
we moved around in the level, bushes appear to fade away. What is more, they
will fade away individually instead of as a whole cluster.
Let us establish the same network for our Rock foliage instanced meshes as
well:
39. In the Content Browser, go to your ma te rials folder in which you placed copies
of the Bush and Rock materials.
40. Double-c lick on the M_LScape_Rock material to open it in the Material
Editor. We will now modify the material ...