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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Materials in Unreal Engine 185
we are using the Dot Product to calculate the angle between the reflection
vector and the camera vector. The brighter color represents when the two
vectors align.
FIGURE 4.47: Abs Expression Example.
Add: This expression takes its two input values (A and B) and returns the sum-
mation of the two values. The addition operation is performed on a per-channel
basis. In othe r words, if y ou add to Constant3Vectors, the result will be a Con-
stant3Vecto r in which the R, G, and B com ponents are the sum of the two input
R, G, and B channels, respectively.
Mathematically speakin g, Let X and Y be two N-channel vectors. Then th ...
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Publisher Resources

ISBN: 9781498706254