
Visual Effects and Cascade in Unreal Engine 331
and use values from Figure 6.24(b).
16. At this stage of the work , you shou ld be able to see the performa nce of your
particle emitter in the simulation preview w indow – Figure 6.25(a). However, this
is not quite the right effect for rain. Rain droplets should be genera te d over a large
area not fro m a single point. We will do exactly this, in the next step.
17. Save your progress.
SETTING UP THE RAIN PLANE
If you have closed the Cascade Particle E ditor, double-click on the P_Rain
particle system in the content browser to open it in the e ditor. Now we will set
up the distribution for the spawning