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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Visual Effects and Cascade in Unreal Engine 331
and use values from Figure 6.24(b).
16. At this stage of the work , you shou ld be able to see the performa nce of your
particle emitter in the simulation preview w indow Figure 6.25(a). However, this
is not quite the right effect for rain. Rain droplets should be genera te d over a large
area not fro m a single point. We will do exactly this, in the next step.
17. Save your progress.
SETTING UP THE RAIN PLANE
If you have closed the Cascade Particle E ditor, double-click on the P_Rain
particle system in the content browser to open it in the e ditor. Now we will set
up the distribution for the spawning
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Publisher Resources

ISBN: 9781498706254