
42 Game Development and Simulation with Unreal Technology
(a) (b)
FIGURE 2.12: (a) Placing a Light Source. (b) Locking the Viewport to Light Source.
19. Hold down the key L o n yo ur keyboard and Double-click somewhere in the
editor.
20. This will place a Point Light in the level (see Figure 2.12(a )).
21. Select the Point Light and make the following changes to its properties in the
Details rollout:
Light Name: PointLight3
Expand Light Section by Clicking on the H
Intensity: 10
Attenuation Radius: 4000
Use Inverse Square Falloff: Unchecked
22. This will create a light for you with its values set in such a way th at the lig ht will
fall off very gradua lly ...