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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
42 Game Development and Simulation with Unreal Technology
(a) (b)
FIGURE 2.12: (a) Placing a Light Source. (b) Locking the Viewport to Light Source.
19. Hold down the key L o n yo ur keyboard and Double-click somewhere in the
editor.
20. This will place a Point Light in the level (see Figure 2.12(a )).
21. Select the Point Light and make the following changes to its properties in the
Details rollout:
Light Name: PointLight3
Expand Light Section by Clicking on the H
Intensity: 10
Attenuation Radius: 4000
Use Inverse Square Falloff: Unchecked
22. This will create a light for you with its values set in such a way th at the lig ht will
fall off very gradua lly ...
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Publisher Resources

ISBN: 9781498706254