
A Top-Down Game with Blueprints 579
7. Go back to the main editor and open the project settings again.
8. Go to the inp ut section and create a new Action Mapping. Rename it to
FireProjectile.
9. Set this action to the left click mouse button. You can close p roject settings after
setting this ac tion (see Figure 9.1 3).
SETTING UP EVENT BEGIN PLAY AND CASTING OUR
CHARACTER
Now, we will establish the mechanism by which we can pick the p la yer char-
acter in our character controller class blueprint. Remember that we called this
blueprint RotationC ontroller.
(a) (b)
FIGURE 9.14: (a) Creating a Reference to the Player. (b) Startup Game Network.
10. Open