Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
A Top-Down Game with Blueprints 579
7. Go back to the main editor and open the project settings again.
8. Go to the inp ut section and create a new Action Mapping. Rename it to
FireProjectile.
9. Set this action to the left click mouse button. You can close p roject settings after
setting this ac tion (see Figure 9.1 3).
SETTING UP EVENT BEGIN PLAY AND CASTING OUR
CHARACTER
Now, we will establish the mechanism by which we can pick the p la yer char-
acter in our character controller class blueprint. Remember that we called this
blueprint RotationC ontroller.
(a) (b)
FIGURE 9.14: (a) Creating a Reference to the Player. (b) Startup Game Network.
10. Open
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254