Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Visual Effects and Cascade in Unreal Engine 311
10. The Asset Report window pops open, informing you which assets w ithin the
Demo Room folder will be exported to a new location. These assets include, Tex-
tures, Blueprints, Materia ls, Meshes, etc. Select OK to proceed.
11. From the windows explorer window that opens, navigate to the location of
the “MyParticleEffectsProject” pro je ct you cre ated earlier in this tutorial (Fig-
ure 6.8(c)). Select the Content subfolder of your project. Dependin g on how
your Unreal Engine is set up, this location should be in My Documents/Unrea l
Projects/MyMaterialsProject/Content folder.
12. This will migrate the ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254