Skip to Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
130 Game Development and Simulation with Unreal Technology
off of physical objects in th e real world. This co ncept was revealed in SIGGRAPH
2013 [55].
Unreal Engine 4 is a unique game engine in this regard, as it takes the approa ch
of digitally simulating light behavior in a realistic manner. This allows for materials
to work equally well in multiple lighting environments, instead of being specifically
designed for specific environments.
CROSS-REFERENCE
This model of material and ligh t interaction is new to Un real Engine 4. To
learn more about the Physically Based M aterials, please see Section 5.6 of
Chapter 5– A dvanced Material Concepts In Unreal ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unreal Engine Game Development Blueprints

Unreal Engine Game Development Blueprints

Nicola Valcasara
Building an RPG with Unreal 4.x

Building an RPG with Unreal 4.x

Alan R. Stagner, Steve Santello

Publisher Resources

ISBN: 9781498706254