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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
210 Game Development and Simulation with Unreal Technology
addition to get my oscillation network to go from 1 to 2 and back. Multiplying
this result by the ember color will make the final ember burn look I wanted to
achieve. You can see the entire network in Figure 4.59 .
In order to control the speed of oscillation we can use the Period prop erty of
the Cosine expression. In our example here we used a value of 4 for the Period.
This makes an entire oscillation to take about 4 seconds in game time. In other
words, the embers go from minimum intensity to the maximum intensity in a
period of a bout 4 seconds.
APPLYING MATERIALS TO THE PROPS
Finally we
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Publisher Resources

ISBN: 9781498706254