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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Introdu ction to Level Design in Unreal Technology 67
(a) (b) (c)
FIGURE 2.30: (a) Original Window Frame Mesh. (b) Window Frame Mesh Placed. (c) Win-
dow Glass Positioned inside Window Frame and grouped.
10. Position the WindowGlass1 mesh so that it fits on the window frame. You might
want to check out the p la cement of the mesh from b oth inside and outside to m ake
sure its plac ement is righ t and exactly in the middle o f the door frame.
11. Parent the window glass mesh to the window frame. Within the Scene Outliner
you may drag the window glass onto the window frame actor to parent them, or
Right-click on the door and choose Attach To and select ...
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Publisher Resources

ISBN: 9781498706254