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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Visual Effects and Cascade in Unreal Engine 371
(Mesh Prop e rties Continued)
Mesh Alignment: The alig n m e n t to use when rendering the mesh. The
Screen Alignment property of the Required Mod ule MUST be set
to PSA_TypeSpecific for thi s property to have any effect. The following
options are provided:
PSMA_MeshFaceCameraWithRoll: Face the camera allowing for
rotation around the mesh-to-camera vector (amount provided by th e
standard particle sprite rotation).
PSMA_MeshFaceCameraWithSpin: Face the camera allowing
for the mesh to rotate about the tan gential axis.
PSMA_MeshFaceCameraWithLockedAxis: Face the camera
while maintaining the up vector as ...
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Publisher Resources

ISBN: 9781498706254