Skip to Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
346 Game Development and Simulation with Unreal Technology
(a) (b) (c)
FIGURE 6.35: (a) The Blizzard Emitter spewing droplets from one point. (b) The Blizzard
Emitter spawning snow droplets over a two-dimensional plane. (c) Blizzard Emitter Actor
shown in the level.
26. The first thing to do, to simulate the e ffect of the atmospheric drag force on
the snow particles, is to change the Screen Alignment of the particles in the
Required emitter module.
27. Click on the Required module, and in its details panel, change its Sc reen
Alignment to PSA_Velocity.
28. Right-click under the last emitter module (it should be the Initial Location
module), and choose ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unreal Engine Game Development Blueprints

Unreal Engine Game Development Blueprints

Nicola Valcasara
Building an RPG with Unreal 4.x

Building an RPG with Unreal 4.x

Alan R. Stagner, Steve Santello

Publisher Resources

ISBN: 9781498706254