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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
A Top-Down Game with Blueprints 569
(a)
(b)
FIGURE 9.6: (a) Setting up Move up Axis Mapping. (b) Setting up Move Right A xis Map-
ping.
3. Now we will add our A xis Mappings. To do so, perfo rm the following tasks:
a. Click the plus sign next to Axis Mapping located under the Bindings sec-
tion. This will add an Axis Mapping to our user W-S input functionalities.
b. Name this axis map ping “Move up” and click the small arrow to the left of
the name.
c. In the drop box that is cr eated, click keyboard and search for the W key.
d. Leave the scale for this Axis Mapping (W) at 1.0.
e. This time click the plus sign next to the Move up binding you created and ...
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Publisher Resources

ISBN: 9781498706254