
A Top-Down Game with Blueprints 569
(a)
(b)
FIGURE 9.6: (a) Setting up Move up Axis Mapping. (b) Setting up Move Right A xis Map-
ping.
3. Now we will add our A xis Mappings. To do so, perfo rm the following tasks:
a. Click the plus sign next to Axis Mapping located under the Bindings sec-
tion. This will add an Axis Mapping to our user W-S input functionalities.
b. Name this axis map ping “Move up” and click the small arrow to the left of
the name.
c. In the drop box that is cr eated, click keyboard and search for the W key.
d. Leave the scale for this Axis Mapping (W) at 1.0.
e. This time click the plus sign next to the Move up binding you created and ...