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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Introdu ction to Level Design in Unreal Technology 37
rollout:
Geometry Category: This category contains several tools to help manage the ge-
ometry and materials on a bru sh.
TABLE 2.6: Geometry Category Butt ons
Select: Contains command s to help select brush surfaces.
Alignment: Re-aligns the texture coordinates for s u rfaces based on de-
sired settings.
Apply Material: Applies a selected m a te rial from the Content
Browser to the selected surface.
Clean Geometry Materials: Fixes the problem of lost materials on the
surfaces of the brush.
Surface Properties: This category contains too ls to help control the texture map-
ping of the materials ap plied ...
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Publisher Resources

ISBN: 9781498706254