Skip to Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Introdu ction to Level Design in Unreal Technology 37
rollout:
Geometry Category: This category contains several tools to help manage the ge-
ometry and materials on a bru sh.
TABLE 2.6: Geometry Category Butt ons
Select: Contains command s to help select brush surfaces.
Alignment: Re-aligns the texture coordinates for s u rfaces based on de-
sired settings.
Apply Material: Applies a selected m a te rial from the Content
Browser to the selected surface.
Clean Geometry Materials: Fixes the problem of lost materials on the
surfaces of the brush.
Surface Properties: This category contains too ls to help control the texture map-
ping of the materials ap plied ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unreal Engine Game Development Blueprints

Unreal Engine Game Development Blueprints

Nicola Valcasara
Building an RPG with Unreal 4.x

Building an RPG with Unreal 4.x

Alan R. Stagner, Steve Santello

Publisher Resources

ISBN: 9781498706254