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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
150 Game Development and Simulation with Unreal Technology
drawn on that location. The end result of any calculation that describes the colo rs at
each pixel is stored in the fr ame buffer.
The blend mode of a material tells the engine how to include the results of the
material calc ulations for each pixel with the destination color already in the f rame
buffer. Unreal Engine has five available Blend Modes. Table 4.6 shows a brief
description of each model.
CROSS-REFERENCE
To learn more about Material Blend Modes, please check out Section 5.3
on page 271 of Chapter 5– Advanced Material Concepts in Unreal Engine.
Now that we have covered some basics of ...
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Publisher Resources

ISBN: 9781498706254