Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
150 Game Development and Simulation with Unreal Technology
drawn on that location. The end result of any calculation that describes the colo rs at
each pixel is stored in the fr ame buffer.
The blend mode of a material tells the engine how to include the results of the
material calc ulations for each pixel with the destination color already in the f rame
buffer. Unreal Engine has five available Blend Modes. Table 4.6 shows a brief
description of each model.
CROSS-REFERENCE
To learn more about Material Blend Modes, please check out Section 5.3
on page 271 of Chapter 5– Advanced Material Concepts in Unreal Engine.
Now that we have covered some basics of ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254