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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Terrains and Landscapes in Un real Engine 441
to water runn ing down from higher elevations to lower elevations. To a llow for
more natural appearances, the tool also provides a noise setting applied to initial
rainfall location.
TABLE 7.12: Hydro-Erosion Tool
Options
Tool Strength: Contro ls the amount of smoothing this tool applies
to the He ightmap with each stroke.
Rain Amount: This is the amount of rain applied to the surface.
Larger values result in more eros ion.
Sediment Cap: This is the amoun t of sedime n ts that the washing
rain can carry down the hills. Larger values result in more ero-
sion.
Iterations: The number of iterations performed.
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Publisher Resources

ISBN: 9781498706254