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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
326 Game Development and Simulation with Unreal Technology
to c hange the points (Figure 6.20).
You have created your very first visual effect using a spr ite emitter to enhance the
look of any level. This effect creates a smokey look. Now, let us see if we can create
another kind of effect using the same kind of emitter. How about some rain?
FIND ON THE WEBSITE
To find updates to this tutorial and upda te d instructions about its implementa-
tion on othe r UE4 versions, p le ase visit the book’s companion Website at:
http://www.RVRLAB.com/UE4Book/
TUTORIAL 6.3 Simulating Rain
In this tutor ia l we will set up another sprite emitter to simulate the effect ...
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Publisher Resources

ISBN: 9781498706254