
486 Game Development and Simulation with Unreal Technology
FIGURE 7.62: Adjusting the C oordinate Tiling of Micro Normals for the Water Surface.
and Double-c lick on the M_LScape_Water material to open it in the Material
Editor.
16. Scroll to the left of the graph editor until you locate the section called “Micro
Normal”. This section is responsible for creating the waves on the water surface
when viewed closely on the surface. In this section we will see four (4) TexCoord
expressions. These expressions and their respective Panner expressions make the
waves and move them on th e water surface. From the top, the TexCoord’s U and
V tilings are 1.0, 0.5, ...