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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
336 Game Development and Simulation with Unreal Technology
TABLE 6.3
Screen A lignment in the Required Module of Emitters Controls How Each
Sprite is Aligned
Screen Alignment Option Description
PSA Facing Camera Position
Sprites face the camera position but do not depend on the camera
rotation. Produces more stable particles under camera rotation.
PSA Square
Only allows for uniform scaling of particles via SizeX for particles
facing the camera.
PSA Rectangle
Allows for non-uniform scaling of particles via SizeX and SizeY
for particles facing camera.
PSA Velocity
This method orients particles along the direction they are moving
and the camera. Allows for non-unifo ...
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Publisher Resources

ISBN: 9781498706254