Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
230 Game Development and Simulation with Unreal Technology
Group: Provides a way to org a n ize parameter names into groups, or cat-
egories, within a Material Inst ance Constant. All parameters
within a material that have the same Group property name will be
listed underneath that cate gory in the instance.
Default Value: Specifies the initial value that the parameter ta kes on.
Vector Parameter: This parameter expression is equivalent to a Constant4Ve ctor
expression in that it stores four values (RGBA) and returns these values. However,
like all other parameters in Unreal Engine, it can be referenced and its values
changed in an instance of the material ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254