Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
666 Game Development and Simulation with Unreal Technology
TEXTURE OBJECT
This expression is used to provide a default texture for a texture function input within
a function. This node does not actually sample the texture, so it must be used in
conjunction with a Texture Sample exp ression.
Properties
Texture: Specifies the texture sampled by the expression.
Sampler Type: This is the type of data to be sampled from the node.
TEXTURE SAMPLE
This expression ou tputs the color value(s) from a texture. This texture can be a regu-
lar Texture2 D (including normal maps), a cu bemap, or a movie texture.
Properties
Texture: Specifies the texture sampled by the expression. To select a texture, you
might first Left-click on it in the Content Browser . When the
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254