666 Game Development and Simulation with Unreal Technology
TEXTURE OBJECT
This expression is used to provide a default texture for a texture function input within
a function. This node does not actually sample the texture, so it must be used in
conjunction with a Texture Sample exp ression.
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Properties
Texture: Specifies the texture sampled by the expression.
Sampler Type: This is the type of data to be sampled from the node.
TEXTURE SAMPLE
This expression ou tputs the color value(s) from a texture. This texture can be a regu-
lar Texture2 D (including normal maps), a cu bemap, or a movie texture.
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Properties
Texture: Specifies the texture sampled by the expression. To select a texture, you
might first Left-click on it in the Content Browser . When the