
Terrains and Landscapes in Un real Engine 491
b. Place a Multiply expression to the right of this 0.05 constant expression and
make the following conne ctions:
RGBA (white) channel of Color Paramet er → A channel of the Multi-
ply expression.
Output of 0 .05 Constant Expression → B channel of the Multiply ex-
pression.
Output of Multiply Expression → Emissive Color channel of Material
Node.
37. This will set up the Emissive Color of our water material, so as to not look
too dark. Notice that we used the material color to supply the network for the
Emissive Color Channel.
38. Now, save and apply your material. The input channel networks of you r materia ...