
680 Game Development and Simulation with Unreal Technology
Out Val: This is the location of the point along the graph’s vertical axis, generally
calculated as property value. In the case of a Vector Uniform Curve, this
property will contain a V1 and V2 value representing the Min and M ax of
the output, respectively. Each of those value s will con ta in values for the X,
Y, and Z axes.
Arrive Tangent: Provides the angle of the outgoing tangent for the points for
both X and Y (min a nd max). Useful values range from about -150 to 150. In
the case of a Vector Uniform Curve, this property will contain a V1 and
V2 value representin g the Min and Max o f