
62 Game Development and Simulation with Unreal Technology
(a) (b)
FIGURE 2.26: (a) Original Door Frame Mesh. (b) Door Frame Scaled up and Placed.
12. Drag the SM_PillarFrame300 static mesh onto the level in the main editor on
top of the glass door m esh.
13. Make the following changes to its Scale in the Transform section of this mesh’s
Details rollout:
Mesh Name: WestDoor1Handle
Scale X: 0.1
Scale Y: 0.2
Scale Z: 0.05
14. Position the WestDoor1H andle mesh so that it fits on the right side inner edge of
the glass door, where a sliding door handle would usually be. You might want to
check out the placement of the mesh from both inside and outside to m a