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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
62 Game Development and Simulation with Unreal Technology
(a) (b)
FIGURE 2.26: (a) Original Door Frame Mesh. (b) Door Frame Scaled up and Placed.
12. Drag the SM_PillarFrame300 static mesh onto the level in the main editor on
top of the glass door m esh.
13. Make the following changes to its Scale in the Transform section of this mesh’s
Details rollout:
Mesh Name: WestDoor1Handle
Scale X: 0.1
Scale Y: 0.2
Scale Z: 0.05
14. Position the WestDoor1H andle mesh so that it fits on the right side inner edge of
the glass door, where a sliding door handle would usually be. You might want to
check out the placement of the mesh from both inside and outside to m a
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Publisher Resources

ISBN: 9781498706254