
584 Game Development and Simulation with Unreal Technology
(a) (b)
(c)
FIGURE 9. 18: (a) Expand the C oll ision Rollout. (b) Leaving Default Response. (c) Set up
CCD.
d. When creating each collision channel, leave the Default Response in the
New Channel to Block (see Figure 9.18(b)). Note: We will not be using
the enemy channel until a later tutorial.
e. Close the Project Settings window.
5. Now, go back into the Components Editor of the Projectile blueprint.
6. Change the Collision Object Type from World Dyn amic to the newly created
PlayerProject ile ( See Figure 9.19(a)).
7. In the Collision Responses check the Ignore box for the Player and Player
Projec ...