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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Materials in Unreal Engine 165
FIGURE 4.36: Tutorial 4.2 Material Progression.
SETTING UP THE LEVEL
In this step we simply created a level with a Demo Room and Display Item
blueprints and a Player Start. If you have completed the Tuto rial 4.1, skip this
step.
CREATING AN D ORGANIZING ASSETS
In this step, we simply created a fo lder called MyMaterials for organizational
purposes. We will place all of the mate rials we create in this cha pter into this
folder.
CREATE A SIMPLE MATERIAL
This section was a simply hands-on experience with how we can create new ma-
terials in Unreal Engine 4. We saw two different ways to create n ew materials in
the Content
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Publisher Resources

ISBN: 9781498706254